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Wednesday 18 June 2014

Code Fred Online Educational Game Rubric


Highlighted in red indicate my answers. 

DESCRIPTION
0
1
Sound?
No
Yes
Appropriate content & tone?
No
Yes
Are there supporting materials?
No
Yes
Proper grammar?
No
Yes
 
REPRESENTATION OF CONTENT
1
2
3
Accurate
Inaccurate representation of content.
Debatable representation of content.
Accurate; appropriate detail for learning objectives.
Interactive
Content is largely static with very few ways to manipulate; basically, flash-cards.
Mixed static and dynamic elements, some limited feedback.
Fully interactive, player can manipulate system and receives meaningful feedback.
 
GAME PLAY
1
2
3
Compelling Objectives
Once I figured out what I was supposed to do, it was trivial, like TicTacToe.
It’s fun.  I’m not sure I’d play it longer than a half hour or so.
A day to learn, a lifetime too master.  The Chess of education games.
Integrated Content and Gameplay
It’s like Go Fish with multiple choice questions stapled to the backs of the cards.
Pretty good.  The educational aspects of gameplay seem a little tangential.
The content and game are ONE.
Embedded Assessment
You could easily beat this game without learning a thing about the content.
Some kids might learn the content but others could probably fudge their way through.
Beating this game without achieving the learning objective seems really difficult.
 
PEDAGOGY
1
2
3
Just-In-Time, adaptive instruction
Out of context, text-heavy instruction, and little in-game feedback.
The directions were heavy in the beginning, but you could learn from just playing too.
I messed up a lot, but it wasn’t frustrating because each time I learned a little more.
Amount of Instruction
Too much / too little.
Sometimes there were too many or too little instructions.  Usually it was just enough.
Just enough.
Interface
Confusing / not user-friendly.
Relatively easy to use.
This is easier to use than my iPad.
 
BLOOM’S ACTION VERBS
1
2
3
Memory - Player memorizes facts, rules, etc.
Least
Somewhat
Best
Comprehension - Player translates, interprets, identifies examples, etc.
Least
Somewhat
Best
Application - Applies rules, methods, and principles to unique problems or puzzles.
Least
Somewhat
Best
Analysis - Breaking wholes into parts, comparing and attributing.
Least
Somewhat
Best
Evaluation - Hypothesizing, experimenting, and testing, reflecting, validating.
 Least Somewhat Best
Creation - Designing, programming, drawing, etc.
 Least Somewhat Best
 
 
MULTIMEDIA
1
2
3
Audio
Was not pleasant to listen too.
Not bad.  I wanted to turn it off after playing for a while.
Completes the experience.
Artwork
Seems hastily done.  Could be better used to illustrate content.
Cool concepts but a little rough around the edges.
Imaginative and well-produced.  Excellent visualizations of subject material.
Narrative and Theme
Uninspired and poorly executed.  What does it have to do with the content?
Pretty cool story.  It’s a little stretched how the content fits in.
Engaging and meaningful context for thinking about the content.

My Score 43 points, which is in the "above average" range according to our rubric scale below. 

Rubric Score Range: 
     - Poor < 24
     - Below Average 25 thru 32
     - Average 33 thru 40
     - Above Average 41 thru 48
     - Exceptional 49 thru 55
This is an equal distributed scale to reflect the lowest possible score of 17 and highest possible score of 55

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