Highlighted in red indicate my answers.
DESCRIPTION
|
0
|
1
|
Sound?
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No
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Yes
|
Appropriate content & tone?
|
No
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Yes
|
Are there supporting materials?
|
No
|
Yes
|
Proper grammar?
|
No
|
Yes
|
REPRESENTATION OF CONTENT
|
1
|
2
|
3
|
Accurate
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Inaccurate representation of content.
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Debatable representation of content.
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Accurate; appropriate detail for learning objectives.
|
Interactive
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Content is largely static with very few ways to manipulate; basically, flash-cards.
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Mixed static and dynamic elements, some limited feedback.
|
Fully interactive, player can manipulate system and receives meaningful feedback.
|
GAME PLAY
|
1
|
2
|
3
|
Compelling Objectives
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Once I figured out what I was supposed to do, it was trivial, like TicTacToe.
|
It’s fun. I’m not sure I’d play it longer than a half hour or so.
|
A day to learn, a lifetime too master. The Chess of education games.
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Integrated Content and Gameplay
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It’s like Go Fish with multiple choice questions stapled to the backs of the cards.
|
Pretty good. The educational aspects of gameplay seem a little tangential.
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The content and game are ONE.
|
Embedded Assessment
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You could easily beat this game without learning a thing about the content.
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Some kids might learn the content but others could probably fudge their way through.
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Beating this game without achieving the learning objective seems really difficult.
|
PEDAGOGY
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1
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2
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3
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Just-In-Time, adaptive instruction
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Out of context, text-heavy instruction, and little in-game feedback.
|
The directions were heavy in the beginning, but you could learn from just playing too.
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I messed up a lot, but it wasn’t frustrating because each time I learned a little more.
|
Amount of Instruction
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Too much / too little.
|
Sometimes there were too many or too little instructions. Usually it was just enough.
|
Just enough.
|
Interface
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Confusing / not user-friendly.
|
Relatively easy to use.
|
This is easier to use than my iPad.
|
BLOOM’S ACTION VERBS
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1
|
2
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3
|
Memory - Player memorizes facts, rules, etc.
|
Least
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Somewhat
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Best
|
Comprehension - Player translates, interprets, identifies examples, etc.
|
Least
|
Somewhat
|
Best
|
Application - Applies rules, methods, and principles to unique problems or puzzles.
|
Least
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Somewhat
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Best
|
Analysis - Breaking wholes into parts, comparing and attributing.
|
Least
|
Somewhat
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Best
|
Evaluation - Hypothesizing, experimenting, and testing, reflecting, validating.
| Least | Somewhat | Best |
Creation - Designing, programming, drawing, etc.
| Least | Somewhat | Best |
MULTIMEDIA
|
1
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2
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3
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Audio
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Was not pleasant to listen too.
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Not bad. I wanted to turn it off after playing for a while.
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Completes the experience.
|
Artwork
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Seems hastily done. Could be better used to illustrate content.
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Cool concepts but a little rough around the edges.
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Imaginative and well-produced. Excellent visualizations of subject material.
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Narrative and Theme
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Uninspired and poorly executed. What does it have to do with the content?
|
Pretty cool story. It’s a little stretched how the content fits in.
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Engaging and meaningful context for thinking about the content.
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My Score 43 points, which is in the "above average" range according to our rubric scale below.
Rubric Score Range:
- Poor < 24
- Below Average 25 thru 32
- Average 33 thru 40
- Above Average 41 thru 48
- Exceptional 49 thru 55
This is an equal distributed scale to reflect the lowest possible score of 17 and highest possible score of 55
- Poor < 24
- Below Average 25 thru 32
- Average 33 thru 40
- Above Average 41 thru 48
- Exceptional 49 thru 55
This is an equal distributed scale to reflect the lowest possible score of 17 and highest possible score of 55
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